In Arvan, the government has a federalist structure with power distributed between the federal government and 17 regional governments. The federal government sets standards for regional governments, ensures compliance with those standards, and protects the constitutional rights of citizens.
The Rising Sun flag is a representation of the Arvan government and is used by government officials and agencies. It features a stylized white sun rising over a sky blue background, symbolizing the limitless opportunities and potential of the nation. The use of white represents transparency and integrity, while the sky blue represents the vastness of opportunity the citizens have for the future.
1E 100T: A group of settlers found the city of Arvan in a fertile region of land, with access to natural resources like timber and fresh water.
1E 120T: The city of Arvan experiences its first growth spurt, as more settlers arrive to take advantage of the opportunities offered by the new settlement.
1E 200T: Arvan establishes its first system of governance, with local leaders elected to make decisions on behalf of the community.
1E 300T: Arvan begins to attract merchants and traders, with the establishment of a marketplace that draws visitors from across the region.
1E 400T: The city of Arvan grows rapidly, as new infrastructure like roads and bridges are built to connect its different districts and support its expanding population.
1E 600T: A terrible storm ravages Arvan, killing hundreds and destroying much of the city.
1E 605T: Arvan begins to rebuild, with the construction of stronger buildings and defenses.
1E 620T: The restrictions on intermarriage between Nobles and Roots are lifted in Arvan, promoting a more egalitarian society.
1E 650T: Arvan continues to grow and develop, with new businesses, institutions, and infrastructure being established.
1E 700T: Arvan becomes a major trading hub, with merchants from across the region coming to do business and the city's influence expanding to nearby territories.
1E 1000T: Tensions between Arvan and Lyrr rise due to limited and infrequent communication between the two nations.
1E 1080T: Arvan government sends Taren Lyrr to Lyrr to reestablish communication and diplomatic relations.
1E 1090T: Taren Lyrr is executed by the Lyrran government following his arrival in Lyrr, sparking outrage and anger in Arvan.
1E 1095T: The Lyrran military launches a surprise attack on Arvan, destroying much of the city and killing many citizens.
1E 1097T: Darien and Kael Lyrr, known as the Wanderers, return to the destroyed city of Arvan and begin rallying citizens to their cause.
1E 1100T: Darien and Kael Lyrr successfully build a partisan army to fight Lyrr and seek revenge for the destruction of Arvan.
1E 1105T: Skirmishes and battles between the Arvan partisan army and the Lyrran military intensify, with the Lyrran military suffering widespread desertion and heavy losses.
1E 1120T: The Arvan partisan army grows in size and strength as more citizens join the rebellion against Lyrr.
1E 1140T: The final battle between the Arvan partisan army and the Lyrran military takes place at the Battle of Broken Shields, resulting in the defeat of the Lyrrans and the signing of a treaty granting independence to Arvan.
1E 1154T: The Treaty of the Broken Shields is signed, officially granting Arvan its independence from Lyrr.
1E 1155T: Arvan establishes itself as a sovereign nation, with the formation of the National Council and the adoption of a new constitution.
1E 1160T: Taren City is named the capital of Arvan, and the government begins investing in its infrastructure and development.
1E 1200T: Arvan begins to focus on rebuilding and growing its economy, with the establishment of new businesses and trade relationships with neighboring nations.
1E 1250T: Arvan establishes diplomatic relations with Thalass and the Galactic Unity Party, leading to increased trade and collaboration in science and technology.
1E 1300T: Arvan experiences a cultural and artistic renaissance, with the development of new art forms and the construction of museums and galleries.
1E 1350T: Arvan invests in education and science, establishing universities and research centers, and attracting scholars and scientists from across the region.
1E 1400T: Arvan becomes a center of trade and commerce, with merchants from across Estra coming to do business in Taren City and other Arvan cities.
1E 1450T: Arvan begins to expand its territory, establishing new settlements and outposts in neighboring regions.
1E 1500T: Arvan experiences a period of rapid technological advancement, with the development of new machinery and transportation systems.
2E 1000T: Arvan continues to thrive, with a strong economy, a vibrant culture, and a growing population. The National Council begins planning for future expansion and development.
2E 1030T: Arvan's population continues to grow, and the government realizes that the National Council is no longer sufficient to represent the diverse interests of the people.
2E 1050T: A series of protests and demonstrations across Arvan call for a new form of government that better represents the people's interests.
2E 1100T: A Constitutional Convention is held, bringing together representatives from all regions of Arvan to draft a new constitution.
2E 1120T: The Arvan Federal Constitution is ratified, establishing a federalized system of government with a President, Congress, and Judiciary.
2E 1130T: The first Arvan federal elections are held, and the first President and Congress are inaugurated.
2E 1150T: The Arvan government establishes a system of checks and balances to prevent any one branch of government from becoming too powerful.
2E 1200T: Arvan's economy continues to grow, with new industries emerging and foreign investment pouring in.
2E 1250T: Arvan begins to invest heavily in scientific research and development, making significant advancements in medicine, agriculture, and technology.
2E 1400T: Arvan experiences a period of political stability and relative prosperity, with citizens enjoying a high standard of living and a sense of national pride.
2E 1575T: Arvan remains a federalized constitutional democratic government, with a vibrant economy and a diverse population.
The Congress of Standards is the highest legislative body in Arvan, which is a federalized constitutional democracy. It consists of 301 members who are elected by the citizens of Arvan every two years, with half of the members up for election every two years. The distribution of seats in the Congress is based on the percentage of the population of each of the 17 regions of Arvan. The Congress is responsible for setting the standards of government for the regional governments, ensuring those standards are met, and protecting the rights of citizens as defined in the constitution.
The Congress of Standards is responsible for passing laws and regulations that affect the entire country, such as taxation policies, national defense, foreign relations, and healthcare. Each member of the Congress represents a particular region of Arvan, and they work together to make decisions that benefit the country as a whole while also considering the needs and concerns of their constituents.
The executive branch of Arvan is led by the Prime Minister, who is elected by the Congress of Standards at the end of each congressional term, which is four years long. The Prime Minister is responsible for implementing the laws passed by the Congress, managing the day-to-day operations of the government, and representing Arvan in international affairs. The Congress of Standards also has the power to remove the Prime Minister from office through a vote of no confidence if they believe the Prime Minister is not fulfilling their duties effectively.
The Prime Minister is the head of the Ministry of Compliance and oversees the work of the government ministries. They are responsible for implementing the laws passed by the Congress of Standards, as well as setting policy and making decisions on behalf of the federal government.
The Prime Minister is elected by Congress of Standards from its members every four years. The candidate who receives the most votes becomes the Prime Minister, and they are responsible for selecting a Cabinet of Ministers to assist them in their duties. The Prime Minister has the power to appoint and dismiss members of the cabinet, but they must choose from the sitting members of Congress. If a cabinet member fails to be reelected to Congress, the Prime Minister must select a different member to replace them as the chair of their committee. This ensures that the cabinet is made up of experienced legislators who have been elected by the people.
The Ministry of Compliance also includes the Attorney General, who serves as the government's top legal advisor and is responsible for enforcing the laws of the land. The Attorney General is appointed by the Prime Minister and serves at their pleasure.
In addition, the Ministry of Compliance oversees the various agencies and departments of the federal government, including the Defense Administration, the Courts of Justice, and the Health and Human Services Agency. The Prime Minister and their Cabinet work closely with these agencies to ensure that the needs of the citizens of Arvan are met and that the government is working efficiently and effectively.
The current serving Prime Minister of Arvan is Emre Kaya.
The Courts of Justice are responsible for interpreting and enforcing the constitution and laws of Arvan, resolving disputes between citizens and the government, and ensuring justice and fairness in the legal system. The Courts of Justice is independent of the legislative and executive branches, and judges are appointed by the Prime Minister with approval from the Congress of Standards based on their qualifications and experience.
Regional governments in Arvan have their own legislative, executive, and judicial branches. However, they must operate within the framework set by the federal government and ensure that their laws and policies are in line with the standards set by the Congress of Standards. Regional governments also have the responsibility to ensure that the rights of their citizens, as guaranteed by the Arvan Constitution, are protected.
The head of the regional government is called the Auditor, and they are responsible for overseeing the regional government's operations and ensuring that their laws and policies are in line with the federal standards. The Auditor is assisted by a regional council or assembly, which is responsible for passing regional laws and policies. The judiciary at the regional level is responsible for enforcing regional laws and resolving disputes within the region.
The Arvan Defense Party is a pro-military party focused on national security and defense, with a particular focus on foreign relations with Lyrr. They advocate for a strong military presence along the border with Lyrr and support a state of preparedness for potential conflicts. They believe in a policy of containment towards Lyrr, and some members even support the idea of a full-scale invasion of Lyrr to eliminate the threat once and for all. They tend to be hawkish and are often critical of other political parties for being too soft on Lyrr.
The Regional Choice Party in Arvan favors regional government power and focuses on foreign policy and national defense. They are sympathetic to Valtor and their Zenith model of government.
The Arvan Roots Party is focused on social policies and aims to improve the standard of living across the nation by advocating for more government support for less fortunate Arvans. They imagine a world where the subjugation of Roots people in Lyrr ends and they cease being second-class citizens in their nation. The Arvan Roots Party also advocates targeted immigration policies to bring more Lyrran Roots to Arvan and sanctions on Lyrran trade.
The Forward Party in Arvan is a political party that aims to move beyond the traditional anti-Lyrr symbolism and focus on modernizing and improving the country. They propose changing national symbols such as the Setting Sun Flag and the anthem to distance themselves from their past struggle for independence. The Forward Party is often seen as a progressive and forward-thinking alternative to the more conservative parties in Arvan.