Lyrr society is a rigidly structured monarchy, where power is concentrated in the hands of the ruling class known as the Major Families. They are a fiercely isolationist nation that values efficiency and discipline, but their society is also plagued by inequality and oppression. The underground roots communities engage in resistance efforts against the ruling class and their oppressive regime. The Lyrran people are proud and fiercely loyal to their kingdom, but their loyalty is tested by the growing tensions with the neighboring nation of Arvan.
The youth of Lyrr, particularly in the minor houses, have grown up with a different perspective than their elders. They may have access to information and media from other nations, giving them a glimpse of life beyond Lyrr. This exposure has made them curious and open to the idea of normalizing relations with other nations.
However, the youth in the minor houses do not have the political power to effect change. They may be viewed as too inexperienced or immature to understand the importance of Lyrr's hardline policies. Additionally, the older generation may view any attempt at normalization as a betrayal to Lyrr's traditions and values. This could create a generational divide within Lyrran society, with the youth pushing for change and the older generation pushing back against it.
Harvesting in Lyrran society emerged as a response to a genetic defect that affected the ten noble families of Lyrr. This defect resulted from the narrowing of the gene pool within these families over generations, leading to a higher likelihood of the defect being expressed in their descendants. In an effort to prevent the manifestation of this defect and maintain the health and vitality of their bloodlines, the families implemented the practice of Harvesting.
Recognizing the need to inject diversity back into their gene pool, the noble families sought out individuals from outside their ranks who exhibited the desired phenotypical traits of blond hair and blue eyes. These individuals, known as harvested roots, possessed the genetic makeup necessary to introduce genetic diversity and counteract the effects of the defect. Through strategic marriages and selective breeding, the families aimed to dilute the prevalence of the defect and restore the robustness of their bloodlines.
Harvesting became a systematic approach employed by the noble families to ensure the continuation of their lineage while addressing the genetic challenges they faced. It involved the identification, selection, and integration of individuals with the desired traits into the noble families through arranged marriages and controlled procreation.
While the intention behind Harvesting was to preserve the health and integrity of the noble families, the practice gave rise to a host of social and ethical complexities. It created divisions within Lyrran society, reinforcing a hierarchy based on physical appearance and perpetuating discriminatory attitudes towards those who did not possess the desired traits. The pursuit of genetic diversity through Harvesting also raised questions about personal autonomy, consent, and the commodification of individuals based on their genetic characteristics.
The practice of Harvesting underscores the complexities of maintaining bloodlines and the societal pressures associated with upholding a particular physical ideal. It represents the Lyrran society's response to a genetic challenge and their attempt to safeguard their noble heritage. However, it also raises important ethical considerations regarding genetic diversity, individual agency, and the consequences of valuing individuals primarily based on their physical attributes.
The underground world of the roots in Lyrr is a dark and cramped environment, with limited space and resources. Most roots live in crowded and poorly-lit dwellings, often in makeshift communities carved out of the underground tunnels and caverns beneath the cities of Lyrr.
The living conditions are often unsanitary, with little access to clean water or proper waste disposal. Disease and illness are rampant, with few medical resources available. Many roots also suffer from malnutrition and hunger, as food is scarce and often of poor quality.
Despite the harsh conditions, the roots have created a vibrant and close-knit community underground, with its own customs and traditions. They have developed a system of bartering and trade, exchanging goods and services with each other to survive. The underground society also has its own leaders and informal governance structures, with respected members of the community serving as mediators and arbitrators in disputes.
While life as a root in Lyrr is difficult and dangerous, many roots take pride in their independence and resilience, and resist the oppression and discrimination they face from the Lyrran authorities.
The customs and traditions of the underground roots of Lyrr are very different from those of the nobility. Since they are forced to live in hiding and cannot participate in the wider society, they have developed their own culture.
One of the most important customs is the passing down of oral history and storytelling. The roots have no written records of their past, so they rely on storytelling to pass on their traditions and history from generation to generation. They also have their own traditional music and dance, often performed in secret gatherings underground.
Another important tradition is the sharing of resources and communal living. Since they are forced to live in hiding, the roots rely on each other for survival. They share food, water, and other resources, and work together to maintain their underground homes.
The roots also have their own language, which is a mixture of Lyrran and their own dialect. This allows them to communicate with each other without being understood by the nobility.
Despite their hardships, the roots maintain a strong sense of community and pride in their identity. They see themselves as the true inheritors of Lyrr's land and history, and hold on to their customs and traditions as a way of preserving their cultural heritage.
The life of a Champion in Lyrran society is one of honor, privilege, and responsibility. As individuals who have distinguished themselves through exceptional bravery or accomplishment, Champions hold a revered status in the kingdom. They are seen as symbols of Lyrran strength, valor, and loyalty to the ruling elite.
Champions enjoy various benefits and privileges that elevate their social standing. They are granted special recognition and respect from both the nobility and the commoners, who view them with admiration and awe. Their deeds and achievements are celebrated through public ceremonies, songs, and stories that highlight their heroism and service to Lyrr.
In addition to the admiration they receive, Champions are also provided with material rewards. They are often granted access to luxurious accommodations within Lyrr's palaces or designated champion lodging. They receive financial compensation, ensuring their comfort and security. They may also receive special access to resources, opportunities, and privileges that are not available to the general population.
However, being a Champion also comes with significant responsibilities. They are expected to serve as role models and inspire others through their actions and conduct. Champions are often called upon to represent Lyrr in diplomatic missions, military campaigns, and public events. They may be tasked with promoting national unity, upholding Lyrran traditions, and fostering loyalty to the ruling elite.
Champions are also subject to the scrutiny of the ruling elite. Their loyalty and dedication to the kingdom are closely monitored, and any sign of disloyalty or misconduct can result in the loss of their esteemed status. As such, Champions are expected to demonstrate unwavering loyalty, adherence to Lyrran values, and a commitment to the well-being and prosperity of the nation.
Overall, the life of a Champion in Lyrran society is a combination of prestige, duty, and public service. They occupy a revered position, celebrated for their accomplishments and revered by the people. Their role is not only to embody the ideals of Lyrr but also to inspire others to greatness and to protect and advance the interests of the kingdom.
The underground roots communities of Lyrr have long been engaged in resistance efforts against the Lyrran monarchy, which they view as oppressive and unjust. The roots, who are relegated to the lowest caste in Lyrran society, have been subject to discrimination, exploitation, and violence at the hands of the ruling class.
One of the most significant resistance efforts of the roots is their ongoing mining project to tunnel their way to Arvan. The workers called, Tunneldrivers, are secretly selected from the roots population and transported to the mines to aid in digging. This project, which spans generations, is a symbol of hope and freedom for the roots, who believe that if they can reach Arvan, they will be able to escape the tyranny of the Lyrran monarchy. Estra is home to an extensive network of underground caves and tunnels, and despite their rudimentary ability to build maps, it is the enduring hope of Lyrran roots they they will eventually find the tunnel that leads to freedom in Arvan.
Tunneldrivers are so secretive, many roots don't know they exist. Should Lyrran nobles discover the project, all those involved would be executed and the tunnels collapsed to prevent escape. This also means that roots who are promoted to Champion are incentivized to reveal the existence of Tunneldrivers to gain greater favor within society. Thus, the secret of Tunneldrivers are protected at all costs.
The Roots of Lyrr are the lowest class of society, living in poverty and often treated as little more than slave labor. They are denied many basic rights and freedoms, and their lives are tightly controlled by the government and the noble families. Despite this, there is an underground society among the Roots known as the Darkstryders, a subculture that exists outside of the government's control.
This underground society is made up of various groups and individuals who reject the rigid social hierarchy of Lyrr and seek to assert their own agency and autonomy. Some of the Darkstryders are focused on survival and basic necessities, such as black market traders who smuggle goods and resources in and out of the kingdom. Others are more focused on resistance and rebellion, seeking to challenge the power of the nobles and overthrow the government.
The Darkstryders are often dangerous and volatile, as the government works hard to suppress any dissent or resistance from the Roots. Many members of the Darkstryders are hunted by the authorities, and those caught are often tortured and executed. However, despite the risks, the Darkstryders continue to exist and even thrive in some areas.
These groups represent a small glimmer of hope for many of the oppressed Roots of Lyrr, a chance to imagine a different future for themselves and their families.
Shadow's Chance is a popular dice game among the Roots communities of Lyrr. Played with two six-sided dice, one die is called the "Root" and the other is called the "Noble." The Root die has one red and green square on opposite sides, while the Noble die has one red and green square on adjacent sides. The game requires a combination of luck and skill. It has become a beloved pastime among the Roots, providing a fun and social way to pass the time while also serving as a subtle act of rebellion against the Lyrran nobility. In Shadow's Chance, everyone has an equal chance to win, regardless of their social status, making it a refreshing change from the rigid hierarchy of Lyrran society.
Players must decide the value that serves as an ante, typically coins. To buy in, a player must pay two coins.
Rules:
The first player, known as the "shooter," rolls the two dice.
If the shooter rolls two greens, it's called a "Champion" and they win the pot. Players ante up again if they are willing and able to do so. Play passes to the next player.
If the shooter rolls two reds, it's called "Paying the Price" and they must pay into the pot an amount equal to the current value of the pot, and play passes to the next player.
If the shooter rolls one green and one black, they take one coin out of the pot and play passes to the next player.
If the shooter rolls one red and one black, they must pay one coin into the pot, and play passes to the next player.
If the shooter rolls both black, they may roll again or pass play to the next player.
If the shooter rolls one red and one green, they must take a "Shadow's Chance."
Rules for taking a Shadow's Chance:
After every outcome, play passes to the next player, unless the outcome is another "Shadow's Chance."
If the shooter rolls two greens, It's called "King Sylvan" and the shooter wins the pot, plus all opponents pay 2 additional coins to the shooter.
If the shooter rolls two reds, It's called "Arvan" and the shooter pays into the pot equal to the current value of the pot plus 2 additional coins to each opponent.
If the shooter rolls one green and one black, the shooter takes two out of the pot.
If the shooter rolls one red and one black, the shooter pays two into the pot.
If the shooter rolls one red and one green, they have the option to take another shadow's chance or not.
If the shooter rolls both black, nothing happens.
Ending the Game:
The game ends after every player has had a chance to shoot or if fewer than two players can pay an ante to continue the game. If there is only one remaining player in the game, they are entitled to the entire pot. A player may choose to exit the game after their turn, and any funds in the pot are abandoned.
One day, a Root named Jorik had a brilliant idea. He realized that by polishing his copper coins until they gleamed in the light, he could create the illusion of wealth and status. When he arrived at the Shadow's Chance table, the other Roots were amazed at how Jorik's coins shone and sparkled in the light. They asked him how he had managed to make his coins look so valuable, and Jorik explained his technique.
From that day on, the Roots began to practice "money prepping" before playing Shadow's Chance. They would polish their coins until they shone like gold, and even ironed their paper money to make it look crisp and new. This gave them a sense of pride and respect, even though they knew that their coins were worth much less than the gold and silver coins used by the Nobles.
Over time, the practice of money prepping became a tradition among the Roots, a symbol of their ingenuity and resourcefulness in the face of oppression and inequality. Even today, when playing Shadow's Chance, the Roots can be seen meticulously polishing their coins, taking pride in the gleaming reflection of their hard-earned money.